Boxing games have been left behind. While other combat genres push forward with competitive systems,
skill-based matchmaking, and esports infrastructure, boxing sits in the corner, waiting for someone
to take it seriously. CryptoBoxers is that answer.
We're building a PC boxing game where skill is the only currency that matters. No pay-to-win
shortcuts. No loot-box luck. Every punch landed, every round survived, and every title defended is earned
through discipline, timing, and execution.
The Vision
- A real competitive boxing game: built in Unreal Engine 5, designed for depth,
and accessible to anyone willing to learn.
- A skill-first ecosystem: where rankings are transparent, progression is
meaningful, and every fighter's record tells a true story.
- A platform for community: built to support competitive ladders, spectator
experiences, and eventually, community-driven events.
CryptoBoxers is the flagship title of PlayChange.io, and it's being built with one principle
above all else: the game comes first.
The Gap We're Filling
The PC gaming market has a well-documented gap: a realistic, skill-driven boxing game that combines
the technical depth of competitive fighters (like Tekken) with a visual style approachable to a
wider audience. There's an entire sporting ecosystem of boxing fans, match followers, and combat sports
enthusiasts with no game that speaks to them at a competitive level.
CryptoBoxers occupies that gap. Web2-accessible from day one. Web3-optionally expandable when the
community calls for it.
Connection to PlayChange.io
CryptoBoxers is the first title under the PlayChange.io gaming ecosystem, a platform designed to
bridge traditional gaming with optional digital ownership models. PlayChange.io provides the broader
infrastructure vision; CryptoBoxers is the game that proves the concept.
CryptoBoxers plays like a technical fighter with the accessibility of a modern action game. Think
the strategic depth and frame-level precision of Tekken, wrapped in a visual style that doesn't
demand years of genre experience to appreciate.
The Feel
You control the boxer. You move around the ring. You throw combinations, time your blocks, slip
punches, and manage your stamina round by round. Every decision matters; there's no button-mashing
your way to a win.
Core Combat Systems
- Punching: jabs, hooks, uppercuts, body shots. Chain them into combinations for
maximum damage.
- Defense: block high, block low, dodge, weave. Reading your opponent is half
the fight.
- Stamina: every action costs energy. Throw wild and you'll gas out. Discipline
wins rounds.
- Timing: counter windows reward patience. A well-timed counter hits harder than
any power shot.
- Positioning: ring control matters. Cut off angles, use the ropes, own the
center.
Game Modes
| Mode |
Description |
| Career Mode |
Single-player. Rise from unranked to division champion. |
| 1v1 Online |
Real-time competitive matches with skill-based matchmaking. |
| 1v1 Local |
Couch play. Two players, one screen. |
| Lobbies |
8–10 player servers for matchmaking and competitive sessions. |
Stat Progression
Fighters develop across four core stats through training and competition:
SPD
Punch speed, movement, reaction windows
PWR
Punch damage, knockout potential
STA
Endurance, recovery between rounds
DEF
Block effectiveness, damage reduction
Matchmaking
Ranked play uses a skill-based rating system (ELO / Glicko). You fight opponents at your level.
Climb the ladder by winning; there's no shortcut.
Controls & Engine
CryptoBoxers supports keyboard + mouse and controller. Both input methods are first-class. Built in
Unreal Engine 5: real-time combat rendering, physics-driven animations, visual
standard that matches the ambition of the project.
Start with nothing. No name. No ranking. No reputation. You're an unknown fighter walking into a gym
for the first time, and nobody in the division knows your name yet.
Career mode in CryptoBoxers is a single-player experience built to feel like a real boxing career.
You don't skip to the top; you earn every rung of the ladder.
The Arc
Phase 1
The Gym
Learn the fundamentals. Train your stats. Get your first fight.
Phase 2
The Climb
Win your way into the division rankings. Build a record. Start turning heads.
Phase 3
The Gatekeepers
Ranked opponents who test whether you belong. Distinct styles, distinct challenges. Some
become rivals.
Phase 4
The Contender
Break into the Top 5. Earn your mandatory challenger status. The title shot is close.
Phase 5
The Title
Fight for the belt. Win it, and the real work begins: defending it against every hungry
contender behind you.
What Makes It Work
- 30 CPU fighters per division, each with a unique fighting style, stat
tendencies, and AI behavior. No two opponents feel the same.
- Organic rivalries emerge from repeated matchups and close fights. The game
doesn't script drama; it creates the conditions for it.
- Real pacing: expect 15–25 meaningful fights before a title shot. No rushed
narratives. The climb is the story.
- Dynamic rankings: CPU fighters win and lose against each other too. The
division is alive, not static.
Career mode isn't a tutorial for online play. It's a full experience, and for many players,
it'll be the reason they stay.
CryptoBoxers models its competitive structure on real-world boxing sanctioning bodies, with one
critical difference: no politics. Rankings are driven by math, not relationships.
15 Divisions
Every weight class is its own competitive world: its own ranked leaderboard, its own champion, its
own ecosystem of contenders.
| # |
Division |
Weight Limit |
| 1 |
Minimumweight |
Up to 105 lb |
| 2 |
Light Flyweight |
Up to 108 lb |
| 3 |
Flyweight |
Up to 112 lb |
| 4 |
Super Flyweight |
Up to 115 lb |
| 5 |
Bantamweight |
Up to 118 lb |
| 6 |
Super Bantamweight |
Up to 122 lb |
| 7 |
Featherweight |
Up to 126 lb |
| 8 |
Super Featherweight |
Up to 130 lb |
| 9 |
Lightweight |
Up to 135 lb |
| 10 |
Super Lightweight |
Up to 140 lb |
| 11 |
Welterweight |
Up to 147 lb |
| 12 |
Super Welterweight |
Up to 154 lb |
| 13 |
Middleweight |
Up to 160 lb |
| 14 |
Super Middleweight |
Up to 168 lb |
| 15 |
Heavyweight |
200 lb+ |
How Rankings Work
- Win/loss record: wins move you up. Losses move you down.
- Opponent rank: beating a higher-ranked fighter earns a bigger jump. Losing to
a lower-ranked fighter costs more.
- Method of victory: knockouts and dominant performances carry more weight than
close decisions.
- Activity: you have to stay active to hold your rank.
Title Structure
| Title |
How It's Earned |
| Division Champion |
Beat the current champion or claim the vacant belt as the top-ranked contender. |
| Interim Champion |
Awarded when the reigning champion is inactive. Must unify when the champion
returns. |
| Season Champion |
Tops the leaderboard at the end of a ranked season. (Optional future feature.)
|
Real Boxing vs. CryptoBoxers
| Real Boxing |
CryptoBoxers |
| Weight Class |
Division |
| Champion |
Division Champion |
| Top 15 Rankings |
Ranked Leaderboard |
| Mandatory Defense |
Auto-Challenge System |
| Inactivity Stripping |
Rank Decay |
| Belt Unification |
Special Events (future) |
No backroom deals. No favoritism. The formula is public and the results speak for themselves.
CryptoBoxers is built on a modern, server-authoritative architecture designed for competitive
integrity and scale. Five layers, each with a distinct responsibility.
Layer 1
Client
Unreal Engine 5 game client: real-time combat renderer, physics & animation, input
handler (KB+M / Controller), WebSocket/UDP network client, anti-cheat client module.
Fighter select, training gym UI, match lobby, stats dashboard.
Layer 2
Game Server
Combat engine (hit detection, damage, stamina, KO logic). Progression engine (stat
growth, ELO/Glicko ratings, fighter growth curves). Match orchestrator (matchmaking
queue, session management, replay & event logging). REST API / gRPC interfaces.
Layer 3
Backend Services
Player auth & profiles, leaderboards & rankings, social & friends. PostgreSQL database,
match history, analytics pipeline, Redis cache. CDN, update & patch system, anti-cheat
server module, monitoring & logging. Event Bus / Message Queue integration.
Layer 4
Infrastructure & DevOps
Auto-scaling cloud servers, multi-region deployment, load balancing & failover, DDoS
protection, encrypted communications, server-side validation. CI/CD pipeline, live
telemetry & alerts, A/B testing framework.
Layer 5
Optional Web3 (Non-Essential)
Blockchain bridge, wallet connect, smart contract interface. Fighter digital assets
(optional), cosmetic marketplace. Community governance, tournament staking. Web3 does
not block core gameplay; the game is fully playable as a Web2 title.
Core Design Principles
- Server-authoritative combat: no client-side cheating. The server decides what
happened.
- Anti-cheat at every layer: client module + server-side validation working in
tandem.
- Cloud-native: built to scale from launch day to esports events.
- Esports-ready: low-latency networking, replay systems, and spectator support
designed in from the start.
- Transparent rankings: rankings driven by clear formulas and match results
only. No human influence.
🗓 Future Roadmap: this section describes a planned phase, not a current
feature. CryptoBoxers launches as a fully playable Web2 game. No wallet required.
CryptoBoxers launches as a fully playable PC game. No wallet required. No tokens. No blockchain
dependency. You download it, you play it, you compete. That's it.
Web2 First, Always
Too many games have launched as "Web3 games" with no game underneath. We're doing it the other way
around. The game earns its audience first. Web3 features get introduced when they add genuine value
to an already-thriving community, not as a substitute for one.
Why Solana
When the time comes, CryptoBoxers will build on Solana, chosen for its transaction
speed, low fees, and growing gaming ecosystem fit. Solana's throughput and cost profile make it the
right choice for a game-first integration that never burdens players with slow or expensive
transactions.
What Web3 Could Look Like
These are directional, not promises. Each feature will be evaluated against one question: does
this make the game better for players?
| Feature |
Description |
| Digital Fighter Assets |
Optional ownership layer for fighters and cosmetics. |
| Cosmetic Marketplace |
Community-driven trading for visual customization items. |
| Tournament Staking |
Competitive events with community-backed stakes. |
| Community Governance |
Player input on game direction, events, and feature priorities. |
The Guarantee
No pay-to-win. Ever. Web3 features will never give a competitive advantage. If
it affects gameplay, it's earned in the ring, not bought on a marketplace. The game comes
first. Always.