CryptoBoxers: Official Document

Whitepaper

01

Vision & Mission

Boxing games have been left behind. While other combat genres push forward with competitive systems, skill-based matchmaking, and esports infrastructure, boxing sits in the corner, waiting for someone to take it seriously. CryptoBoxers is that answer.

We're building a PC boxing game where skill is the only currency that matters. No pay-to-win shortcuts. No loot-box luck. Every punch landed, every round survived, and every title defended is earned through discipline, timing, and execution.

The Vision

  • A real competitive boxing game: built in Unreal Engine 5, designed for depth, and accessible to anyone willing to learn.
  • A skill-first ecosystem: where rankings are transparent, progression is meaningful, and every fighter's record tells a true story.
  • A platform for community: built to support competitive ladders, spectator experiences, and eventually, community-driven events.

CryptoBoxers is the flagship title of PlayChange.io, and it's being built with one principle above all else: the game comes first.

The Gap We're Filling

The PC gaming market has a well-documented gap: a realistic, skill-driven boxing game that combines the technical depth of competitive fighters (like Tekken) with a visual style approachable to a wider audience. There's an entire sporting ecosystem of boxing fans, match followers, and combat sports enthusiasts with no game that speaks to them at a competitive level.

CryptoBoxers occupies that gap. Web2-accessible from day one. Web3-optionally expandable when the community calls for it.

Connection to PlayChange.io

CryptoBoxers is the first title under the PlayChange.io gaming ecosystem, a platform designed to bridge traditional gaming with optional digital ownership models. PlayChange.io provides the broader infrastructure vision; CryptoBoxers is the game that proves the concept.

02

Gameplay & Mechanics

CryptoBoxers plays like a technical fighter with the accessibility of a modern action game. Think the strategic depth and frame-level precision of Tekken, wrapped in a visual style that doesn't demand years of genre experience to appreciate.

The Feel

You control the boxer. You move around the ring. You throw combinations, time your blocks, slip punches, and manage your stamina round by round. Every decision matters; there's no button-mashing your way to a win.

Core Combat Systems

  • Punching: jabs, hooks, uppercuts, body shots. Chain them into combinations for maximum damage.
  • Defense: block high, block low, dodge, weave. Reading your opponent is half the fight.
  • Stamina: every action costs energy. Throw wild and you'll gas out. Discipline wins rounds.
  • Timing: counter windows reward patience. A well-timed counter hits harder than any power shot.
  • Positioning: ring control matters. Cut off angles, use the ropes, own the center.

Game Modes

Mode Description
Career Mode Single-player. Rise from unranked to division champion.
1v1 Online Real-time competitive matches with skill-based matchmaking.
1v1 Local Couch play. Two players, one screen.
Lobbies 8–10 player servers for matchmaking and competitive sessions.

Stat Progression

Fighters develop across four core stats through training and competition:

SPD
Punch speed, movement, reaction windows
PWR
Punch damage, knockout potential
STA
Endurance, recovery between rounds
DEF
Block effectiveness, damage reduction

Matchmaking

Ranked play uses a skill-based rating system (ELO / Glicko). You fight opponents at your level. Climb the ladder by winning; there's no shortcut.

Controls & Engine

CryptoBoxers supports keyboard + mouse and controller. Both input methods are first-class. Built in Unreal Engine 5: real-time combat rendering, physics-driven animations, visual standard that matches the ambition of the project.

03

Story Mode

Start with nothing. No name. No ranking. No reputation. You're an unknown fighter walking into a gym for the first time, and nobody in the division knows your name yet.

Career mode in CryptoBoxers is a single-player experience built to feel like a real boxing career. You don't skip to the top; you earn every rung of the ladder.

The Arc

Phase 1
The Gym

Learn the fundamentals. Train your stats. Get your first fight.

Phase 2
The Climb

Win your way into the division rankings. Build a record. Start turning heads.

Phase 3
The Gatekeepers

Ranked opponents who test whether you belong. Distinct styles, distinct challenges. Some become rivals.

Phase 4
The Contender

Break into the Top 5. Earn your mandatory challenger status. The title shot is close.

Phase 5
The Title

Fight for the belt. Win it, and the real work begins: defending it against every hungry contender behind you.

What Makes It Work

  • 30 CPU fighters per division, each with a unique fighting style, stat tendencies, and AI behavior. No two opponents feel the same.
  • Organic rivalries emerge from repeated matchups and close fights. The game doesn't script drama; it creates the conditions for it.
  • Real pacing: expect 15–25 meaningful fights before a title shot. No rushed narratives. The climb is the story.
  • Dynamic rankings: CPU fighters win and lose against each other too. The division is alive, not static.

Career mode isn't a tutorial for online play. It's a full experience, and for many players, it'll be the reason they stay.

04

Division & Ranking System

CryptoBoxers models its competitive structure on real-world boxing sanctioning bodies, with one critical difference: no politics. Rankings are driven by math, not relationships.

15 Divisions

Every weight class is its own competitive world: its own ranked leaderboard, its own champion, its own ecosystem of contenders.

# Division Weight Limit
1 Minimumweight Up to 105 lb
2 Light Flyweight Up to 108 lb
3 Flyweight Up to 112 lb
4 Super Flyweight Up to 115 lb
5 Bantamweight Up to 118 lb
6 Super Bantamweight Up to 122 lb
7 Featherweight Up to 126 lb
8 Super Featherweight Up to 130 lb
9 Lightweight Up to 135 lb
10 Super Lightweight Up to 140 lb
11 Welterweight Up to 147 lb
12 Super Welterweight Up to 154 lb
13 Middleweight Up to 160 lb
14 Super Middleweight Up to 168 lb
15 Heavyweight 200 lb+

How Rankings Work

  • Win/loss record: wins move you up. Losses move you down.
  • Opponent rank: beating a higher-ranked fighter earns a bigger jump. Losing to a lower-ranked fighter costs more.
  • Method of victory: knockouts and dominant performances carry more weight than close decisions.
  • Activity: you have to stay active to hold your rank.

Title Structure

Title How It's Earned
Division Champion Beat the current champion or claim the vacant belt as the top-ranked contender.
Interim Champion Awarded when the reigning champion is inactive. Must unify when the champion returns.
Season Champion Tops the leaderboard at the end of a ranked season. (Optional future feature.)

Real Boxing vs. CryptoBoxers

Real Boxing CryptoBoxers
Weight Class Division
Champion Division Champion
Top 15 Rankings Ranked Leaderboard
Mandatory Defense Auto-Challenge System
Inactivity Stripping Rank Decay
Belt Unification Special Events (future)

No backroom deals. No favoritism. The formula is public and the results speak for themselves.

05

Technology & Infrastructure

CryptoBoxers is built on a modern, server-authoritative architecture designed for competitive integrity and scale. Five layers, each with a distinct responsibility.

Layer 1
Client

Unreal Engine 5 game client: real-time combat renderer, physics & animation, input handler (KB+M / Controller), WebSocket/UDP network client, anti-cheat client module. Fighter select, training gym UI, match lobby, stats dashboard.

Layer 2
Game Server

Combat engine (hit detection, damage, stamina, KO logic). Progression engine (stat growth, ELO/Glicko ratings, fighter growth curves). Match orchestrator (matchmaking queue, session management, replay & event logging). REST API / gRPC interfaces.

Layer 3
Backend Services

Player auth & profiles, leaderboards & rankings, social & friends. PostgreSQL database, match history, analytics pipeline, Redis cache. CDN, update & patch system, anti-cheat server module, monitoring & logging. Event Bus / Message Queue integration.

Layer 4
Infrastructure & DevOps

Auto-scaling cloud servers, multi-region deployment, load balancing & failover, DDoS protection, encrypted communications, server-side validation. CI/CD pipeline, live telemetry & alerts, A/B testing framework.

Layer 5
Optional Web3 (Non-Essential)

Blockchain bridge, wallet connect, smart contract interface. Fighter digital assets (optional), cosmetic marketplace. Community governance, tournament staking. Web3 does not block core gameplay; the game is fully playable as a Web2 title.

Core Design Principles

  • Server-authoritative combat: no client-side cheating. The server decides what happened.
  • Anti-cheat at every layer: client module + server-side validation working in tandem.
  • Cloud-native: built to scale from launch day to esports events.
  • Esports-ready: low-latency networking, replay systems, and spectator support designed in from the start.
  • Transparent rankings: rankings driven by clear formulas and match results only. No human influence.
06

Economy & Web3

🗓 Future Roadmap: this section describes a planned phase, not a current feature. CryptoBoxers launches as a fully playable Web2 game. No wallet required.

CryptoBoxers launches as a fully playable PC game. No wallet required. No tokens. No blockchain dependency. You download it, you play it, you compete. That's it.

Web2 First, Always

Too many games have launched as "Web3 games" with no game underneath. We're doing it the other way around. The game earns its audience first. Web3 features get introduced when they add genuine value to an already-thriving community, not as a substitute for one.

Why Solana

When the time comes, CryptoBoxers will build on Solana, chosen for its transaction speed, low fees, and growing gaming ecosystem fit. Solana's throughput and cost profile make it the right choice for a game-first integration that never burdens players with slow or expensive transactions.

What Web3 Could Look Like

These are directional, not promises. Each feature will be evaluated against one question: does this make the game better for players?

Feature Description
Digital Fighter Assets Optional ownership layer for fighters and cosmetics.
Cosmetic Marketplace Community-driven trading for visual customization items.
Tournament Staking Competitive events with community-backed stakes.
Community Governance Player input on game direction, events, and feature priorities.

The Guarantee

No pay-to-win. Ever. Web3 features will never give a competitive advantage. If it affects gameplay, it's earned in the ring, not bought on a marketplace. The game comes first. Always.